'Ever since Overwatch was released, artists have been trying to fully replicate the art style of the game. Eric Garcia stops by Stylized Station to share his work and to share his knowledge on how he approaches Overwatch-Style vehicle creation, and the steps you need to take to start modeling your own Overwatch assets and models. This tutorial mostly covers Maya, Substance Painter and Marmoset, but this tutorial can be applied to any 3D modeling software. Make sure to check Eric out on Artstation for more work: https://www.artstation.com/ericgarcia3d
Tags: how to , game development , Unreal engine , step by step , 3d art , digital art , substance painter , maya tutorial , game art , concept art , speed modeling , substance painter tutorial , overwatch workshop , substance painter stylized tutorial , substance painter for beginners , maya tutorial for beginners , overwatch art tutorial , 3d modeling overwatch , hard surface vehicle modeling , environment design , speed modeling blender 2.8 , game art portfolio , game art styles
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